Creativity Matters

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Creativity Matters

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Creativity Matters

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What is Creativity? Creativity is the ability to generate new ideas and new connections between ideas, and ways to solve problems in any field or realm of our lives. Many of us think of creativity as making something new—like a new song, poem, painting, or novel. Creativity is certainly involved in making art. However, creativity is much more than that. Without it, we wouldn’t be able to work or solve problems in our daily lives. All people have the capacity to be creative. We can also nurture and increase our creativity. Positivity, by Barbara L. Fredrickson, Ph. D.?The 6 Myths of Creativity

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What is Creativity? Creativity is a process that can be developed and managed. Creativity begins with a foundation of knowledge, learning a discipline, and mastering whole brain thinking. We learn to be creative by experimenting, exploring, questioning assumptions, using imagination and synthesizing information. Linda Naiman, founder of Creativity at Work

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Framework for 21st Century Learning To be successful in the future, our students will need the 4Cs: critical thinking, communication, collaboration, and creativity.

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Daniel Pink is the guru of design thinking. He believes the future will be won by those who use the right side of their brains, the side that is emotional and creative.

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John Cleese: 5 Factors to Make You More Creative Space/Time/Time/Confidence/Humor

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Space You can’t become playful, and therefore creative, if you’re under your usual pressures.

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Time It’s not enough to create space; you have to create your space for a specific period of time.

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Time: Giving your mind as long as possible to come up with something original, and learning to tolerate the discomfort of pondering time and indecision.

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Confidence Nothing will stop you being creative so effectively as the fear of making a mistake.

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Humor The main evolutionary significance of humor is that it gets us from the closed mode to the open mode more quickly than anything else.

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Cleese’s Two Modes of Operating Open: where we take a wide-angle, abstract view of the problem and allow the mind to ponder possible solutions. Closed: where we zoom in on implementing a specific solution with narrow precision.

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Bloom’s Revised Taxonomy

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Bloom's Taxonomy is a multi-tiered model of classifying thinking according to six cognitive levels of complexity, first published in 1956. Bloom's six major categories were changed from noun to verb forms in 2001.

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Bloom’s Revised Taxonomy puts into writing what art teachers have known for years: It is much more difficult - and a higher order of thinking – to create something new rather than to apply evaluation to it.

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Why should you post the revised Bloom’s Taxonomy in your art room? You can use it as a visual reminder for yourself. You can refer to it when asking students to identify the levels at which they are working throughout a project and during critique. It is also beneficial to have it on display when you are evaluated by an administrator.

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The theory of “loose parts,” first proposed by architect Simon Nicholson in the 1970's, has begun to influence child-play experts and the people who design play spaces for children in a big way. Nicholson believed that it is the “loose parts” in our environment that will empower our creativity. Loose Parts Theory

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“In any environment, both the degree of inventiveness and  creativity, and the possibility of discovery, are directly proportional to the number and kind of variables in it.” Simon Nicholson, Architect

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An environment which is rich in open-ended materials and real materials,  invokes children to experiment, engage, construct and invent; invites them to tinker, to manipulate and to play.

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The Loose Parts Theory correlates with the Reggio Emilia approach to early childhood education.

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Imagination Playground

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Resources for Loose Parts

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Sir Ken Robinson’s new book.

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How to Promote Creativity in Your Art Room Model Creativity Provide Stimulating Environment that Supports Creativity Find What Excites Your Students Encourage Idea Generation Allow Time for Creative Thinking Allow for Mistakes Encourage Creative Collaboration Teach Self-Responsibility Instruct and Assess Creatively

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Creativity Matters This presentation is available for your use at www.slideshare.net/nwalkup nancywalkup@mac.com