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Digital Diegesis

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Digital Diegesis {Multiplatform} story-world development.


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{Multiplatform} Narrative Defiance (2013) Year Zero (2007) Homestar Runner (1996) The Beast (2001) Clockwork Watch (2001) Star Wars (1977) The Blair Witch Project (1999)


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{Television Series}


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{Television Series} {Mobile Application} {Console Game} {Sequential Comic} {Merchandise} {Social Media Experience} {Website} {Live User Experience} {Web-based Secondary Episodic} {Feature Film} {Fan-created Shorts} {Themed Entertainment} {Casual Games} {Sponsorship Initiatives}


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{Console Game} {Mobile Application} {Television Series} {Sequential Comic} {Merchandise} {Social Media Experience} {Website} {Live User Experience} {Web-based Secondary Episodic} {Feature Film} {Fan-created Shorts} {Themed Entertainment} {Casual Games} {Sponsorship Initiatives}


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{Fan-created Shorts} {Mobile Application} {Television Series} {Sequential Comic} {Merchandise} {Social Media Experience} {Website} {Live User Experience} {Web-based Secondary Episodic} {Feature Film} {Console Game} {Themed Entertainment} {Casual Games} {Sponsorship Initiatives}


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{Brand} {Mobile Application} {Television Series} {Sequential Comic} {Merchandise} {Social Media Experience} {Website} {Live User Experience} {Web-based Secondary Episodic} {Feature Film} {Console Game} {Themed Entertainment} {Casual Games} {Sponsorship Initiatives} {Fan-created Shorts}


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{Diegesis} {Mobile Application} {Television Series} {Sequential Comic} {Merchandise} {Social Media Experience} {Website} {Live User Experience} {Web-based Secondary Episodic} {Feature Film} {Console Game} {Themed Entertainment} {Casual Games} {Sponsorship Initiatives} {Fan-created Shorts}


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{Diegesis} : World of the Story or Storyworld.


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{Extra-Diegesis} : World of the Storyteller and audience.


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{Diegesis} Formless


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{Story} lives in the mind.


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Narrative is {any} expression of diegetic content.


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{Little Red Riding Hood}


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What creates {SpongeBobness?}


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Original source material does not matter.


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{WWRD?}


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{WWRD?}


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Story-world. { Characters, places, conflicts. }


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{Diegesis} Objective


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Luke who?


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{Case Study} A character is on his way to a million dollar business deal that will save his home town and flicks a cigarette butt out of his car window.


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{Case Study} It lands on a group of tiny explorers, mortally wounding their captain. They are miles from their home.


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{Case Study} Galactus, meanwhile, prepares to devour the earth.


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Allow the {narrative} to diversify.


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Allow {narrative} to divide itself.


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{Diegesis} Linear


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{Temporal Condensation} Diegesis 2 Hour Film Selected events arranged into discourse.


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{Diegesis} = Infinite


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{Diegesis} Open Source


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“This is hard! There is often a tension between our need for creative control and the desire to create a feedback loop with the audience, or to allow them to be shared authors of a project.” -Ingrid Kopp 


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{Let it go}


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{Extra-Diegesis}


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{Story Content} {Episodics, films, games, UX, etc.} {Fan-created work. Ekphrastic, Haptic work.} {Feedback} Content arranged into narrative forms Narrative forms interpreted by audience {Extra-Diegesis} {Diegesis}


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{Story Content} {Episodics, films, games, UX, etc.} {Fan-created work. Ekphrastic, Haptic work.} {Feedback} {Extra-Diegesis} {Diegesis} Content arranged into narrative forms Narrative forms interpreted by audience


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{Extra-Diegesis} the Audience has an Audience.


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The {web} is a massive live studio audience. And they can all heckle.


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{Too shocking, too dangerous.}


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{Extra-Diegesis} Authorial Presence


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{Creators become part of the meta-narrative.}


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{Development} Brand. Characters. Places. Conflicts. A broad plan. Visual examples.


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{Development} Character Sheets.


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{Character Sheets}


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{Character Sheets}


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{Whitebox}


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{Discover Dynamics}


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{Style Frames}


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{Style Frames}


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{Case Study}


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{Case Study}


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{Case Study}


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{Takeaways} Content is perfect. A story cannot be good, bad, boring, engaging, long or short. Brand is narrative. It is not “story.” The story is in there somewhere, but it is formless. Narrative is in everything. It has nothing to do with orthodox ‘telling’ and nothing to do with time. Be like water.


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{Thank You} mmaloney@scad.edu @mt_maloney angry-animation.com


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