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Zaid Ali Alsagoff
47% …. Of U.S. employment is in the “high risk” category of being automated in the next decade or two. Source: http://www.oxfordmartin.ox.ac.uk/downloads/academic/The_Future_of_Employment.pdf
Biggest Challenge Ahead? Anything you can do, I can do BETTER, FASTER & CHEAPER! Disruptively rapid codification and automation of routine and complex processes by computers and robots. The Second Machine Age: http://www.amazon.com/The-Second-Machine-Age-Technologies/dp/1480577472
Time Cover: http://content.time.com/time/covers/0,16641,20061218,00.html
Source (p. 4): http://www.slideshare.net/Management-Thinking/closing-the-skills-gap
7 Survival Skills for Careers, College & Citizenship 1. Critical Thinking & Problem-Solving 2. Collaboration Across Networks & Leading by Influence 3. Agility & Adaptability 4. Initiative & Entrepreneurialism 5. Effective Oral & Written Communication 6. Accessing & Analyzing Information 7. Curiosity & Imagination Presentation Slides: http://www.slideshare.net/internationaled/the-global-achievement-gap Video: http://www.youtube.com/watch?v=NS2PqTTxFFc Dr. Tony Wagner
Master the , before you can, master HOW-TO-LEARN, you must! Yoda image: http://starwars.wikia.com/wiki/File:Yoda's_hover_chair.png
Topic Today’s Menu LEARNING LEARNING DESIGN FLIPPING & GAMIFYING TOOLS SIMPLIFIED
Future Learning Methods? Learn While Sleeping! Massive Open Sleeping Courses! Super Delta Brain Wave Learning!
Future Learning Methods? Learning Pills! Learning Uploads/Chips! Learning Implants, Uploads & Super Learning Neurons!
BRAIN Amazing Facts About the Human Brain (Infographic): http://www.best-infographics.com/amazing-facts-about-the-human-brain-infographic/
The Learning Brain (video): https://www.youtube.com/watch?v=cgLYkV689s4
How does our BRAIN LEARN? ATTENTION - We don't pay attention to boring things. WIRING - Every brain is wired differently. GENDER - Male and female brains are different. MEMORY - Repeat to remember. Remember to repeat. SENSORY INTEGRATION - Stimulate more of the senses. Dr. John Medina VISION - Vision trumps all other senses. STRESS - Stressed brains don't learn the same way. SLEEP - Sleep well, think well. EXERCISE - Exercise boosts brain power. MUSIC - Study or listen to boost cognition. EXPLORATION - We are powerful and natural explorers. http://www.brainrules.net/about-brain-rules Summary: http://sivers.org/book/BrainRules
LEARNING STYLES Learning Styles Research shows us that each learning style uses different parts of the brain. By involving more of the brain during learning, we remember more of what we learn. Learning Choices: http://www.ian-bradbury.com/documents/ Diagram adapted from: http://www.learning-styles-online.com/overview/
MASTER ALL WHY? Learning Styles REQUIRED FOR LIFE!
2 LEARNING DESIGN
“The minute I dropped out I could stop taking the required classes that didn’t interest me, and begin DROPPING IN on the ones that looked interesting.” – Steve Jobs *MOOC: Massive Open Online Course *NOOC: Nano Open Online Course http://zaidlearn.blogspot.com/2015/07/join-nano-open-online-courses-noocs.html
*LH: (Learner’s) Learning Hours *NLE: Nano Learning Experience *NOOC: Nano Open Online Course http://zaidlearn.blogspot.com/2015/07/join-nano-open-online-courses-noocs.html
"Everything should be made as simple as possible, but not simpler." - Albert Einstein http://zaidlearn.blogspot.com/2015/07/join-nano-open-online-courses-noocs.html
Constructive Alignment (CA) Learning Outcomes Learning Activities Assessment Content - John Biggs More about Constructive Alignment: http://www.ucdoer.ie/index.php/Using_Biggs'_Model_of_Constructive_Alignment_in_Curriculum_Design/Introduction
Instructional Design Models & Methods Bloom's Learning Taxonomy Kirkpatrick's 4 Levels of Evaluation Dick and Carey Model Merrill's First Principles of Instruction Integration Gagné's Nine Events of Instruction Kemp's Instructional Design Model Activation Problem Application Demonstration http://www.instructionaldesigncentral.com/htm/IDC_instructionaldesignmodels.htm ADDIE
Gagne’s 9 Events of Instruction This will help you… Gain Attention Let’s do it “in the field” Enhance Retention and Transfer Last class we learned how to… Inform Learning Outcomes Let’s test your skills now Assess Learning Stimulate Recall of Prior Learning Try it like this… Provide Feedback Present New Content Provide Guidance Allow me to demonstrate Provide Learning Activities Source (Gagne’s 9 Events of Instruction starting at slide 9): http://www.slideshare.net/FareezaM/designing-engaging-presentation Now you try it…
Gain Attention Ahh! Question Definition Story Vide Clip Personal experience Humor Analogy Quote Fact Demonstration
Gagne’s 9 Event of Instructions Presentation Events of Instruction Learning Activities 1. Gain attention • Present a dilemma, analogy, video 2. Inform learning outcomes • List clear learning outcomes creatively (Question/Challenge) 3. Stimulate recall prior knowledge • Explain how prior knowledge relates to new topic • Initiate discussion • Pre-tests 4. Present new content • Explanation, example, simulation 5. Provide guidance • Guidelines, checklists, mnemonics, group discussion Assessment 6. Provide learning activities 7. Provide feedback 8. Assess learning • Check your understanding • Self/Peer/Facilitator Assessment • Practical, e-Portfolio, quiz Summary 9. Enhance retention and transfer • Summarize/Conclude the topic • Provide additional resources Introduction Content
How can we use Technology to TRANSFORM Learning?
TPACK A framework that identifies the knowledge teachers need to teach effectively with technology. - Matthew Koehler & Punya Mishra http://tpack.org/ Reproduced by permission of the publisher, © 2012 by tpack.org
SAMR - Ruben Puentedura The SAMR Model (Background and Exemplars): http://www.hippasus.com/rrpweblog/archives/2012/08/23/SAMR_BackgroundExemplars.pdf Image source: http://polareducationblog.ca/wp-content/uploads/2012/11/SAMR_model1.png
Technogogy 4D Technogogy Model Technogogy is then defined as the convergence of technology, pedagogy and content (learner focused) in the transformative use of technology to foster learning. - Prof. Rozhan M. Idrus http://beyondtechnogogy.ning.com/
TEST-Learning Framework ENVIRONMENT Support Training Online *F2F: Face-to-Face *MOOCs: Massive Open Online Courses *OERs: Open Educational Resources *X-Gogy: Peda/Andra/etc./gogies F2F LEARNING LEARNING OUTCOME(S) x-Gogy Learning Styles Technology Expertise Technology ASSESSMENT TEACHER Knowledge STUDENT CONTENT / ACTIVITIES Motivation Motivation OERs Substitution TOOLS MOOCs Redefinition Modification T R A N S F O R M AT I O N - Zaid Ali Alsagoff http://www.slideshare.net/zaid/testlearning-framework
Infuse Creativity & STORIFY Learning! “BULLETS stick for exams, STORIES stick for life.” – Zaid Ali Alsagoff! http://sirkenrobinson.com/skr/watch
Use a Variety of Methods to Assess More… Rubrics E-Portfolio Peer-Assessment Learning Analytics AUTHENTIC Learning & Empower PERSONALIZED Learning! http://web.me.com/janherrington/AuthenticLearning/Home.html
3 FLIPPING & GAMIFYNG
Finding the Right Blend… Online F2F Blended *F2F: Face-to-Face Clayton Christensen Institute (Source): http://www.christenseninstitute.org/blended-learning-definitions-and-models/ Video: http://bit.ly/1jOCeCg
Infographic: http://www.knewton.com/flipped-classroom/ Introduction Video: http://youtu.be/26pxh_qMppE
Jackie Gerstein http://www.slideshare.net/jgerst1111/flipped-classroom-higher-education
Blended & Flipped Learning in… http://zaidlearn.blogspot.com/2014/11/blended-flipped-learning-case-studies.html
Flipped Learning at Chapter 15 (page 255): http://www.slideshare.net/ProfDrAmin/blended-flipped-learning-case-studies-in-malaysian-higher-education-institutions
If You Can Have _______, WHY NOT?
Gamify Learning Experiences! http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
Gamification? “The process of using game thinking and game mechanics to solve problems and engage users.” - Gabe Zichermann Source (Slide 11): http://www.slideshare.net/gzicherm/gamification-designing-for-engagement
Game Mechanics? Constructs of rules and feedback loops intended to produce enjoyable gameplay. Building blocks that can be applied and combined to gamify any non-game context. http://gamification.org/wiki/Game_Mechanics
Building Blocks Badges: Rewarded a badge for completing a task/level. Chopped out from this Infographic: http://www.knewton.com/gamification-education/
Building Blocks (2) Chopped out from this Infographic: http://www.knewton.com/gamification-education/
Uses Existing Games to Amplify Learning! Mr. Pai features scalable, game based curriculum using Flower Power of Mangahigh.com, Timez Attack, Tutpup.com, Nintendo DS, Brain Age 2, Raz-Kids, etc. http://youtu.be/OSJ5LwAXxLk Mr. Pai https://sites.google.com/site/teamdrillhead/
Uses Moodle & Google Docs! Uses elements of game design to improve his AP Biology class. The entire class revolves around Moodle. Students complete levels to acquire experience points and move up the leader board. His Method: http://youtu.be/XGE6osTXym8 Paul Andersen BozemanScience: http://www.bozemanscience.com/
Acquire Badges for Completing Tasks! Western Oklahoma State College http://wosc.edu/index.php?page=achievements#19
The World Peace Game Hands-on Political Simulation MISSION Explore the connectedness of the global community through the lens of the economic, social, and environmental crises and the imminent threat of war. Extricate each country from dangerous circumstances and achieve global prosperity with the least amount of military intervention. LEARN Collaborate and communicate with each other as one work to resolve the Game's conflicts. Compromise while accommodating different perspectives and interests. Discover that we share a deep and abiding interest in taking care of each other. Homepage: http://www.worldpeacegame.org/ Trailer: https://www.youtube.com/watch?v=LqJnk-jYWRM John Hunter
2S 2C C Method http://www.slideshare.net/zaid/gamify-classroom-learning-with-the-c2s2c-method
Use C2S2C Method to… LO LO LO COURSE LO LO LO 5 Celebrate! 4 Score Learning Outcome (LO) 3 Show 2 Compete 1 LEARNING ACTIVITY Challenge GAMIFY IT! http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
1. CHALLENGE TASK/ACTIVITY GRADING Examples: o C o 40% o Pass o Rubric o Peer-Assess 1. A o o o o o B 80% Credit Rubric Peer-Assess 5. A-B-C-D-E o o o o o A 100% Destinction Rubric Peer-Assess 9. A-B-C-D-E-F-G-H-I 2. A-B 3. A-B-C 4. A-B-C-D 6. A-B-C-D-E-F 7. A-B-C-D-E-F-G 8. A-B-C-D-E-F-G-H 10.A-B-C-D-E-F-G-H-I-J 11.A-B-C-D-E-F-G-H-I-J-K GAMIFICATION Examples: o Level 1 o Points (40) o Beginner o Badge (1) o Map (40%) o o o o o Level 2 Points (80) Novice Badge (2) Map (80%) o o o o o Level 3 Points (100) Advanced Badge (3) Map (100%) Gamification can be applied to sequential or non-sequential learning tasks/activities.
Example? Gameplay: 3 Hours to do this… Group Activity http://zaidlearn.blogspot.com/2013/03/the-oer-workshop-at-oum.html
2. COMPETE Individual or Group http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
3. SHOW PRESENT YOUR MASTERPIECE! FEEDBACK + Q&A http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
4. SCORE Countdown Levels Rubric Rewards Badges Bonuses Avatars Points Rank Status Rewards Polling Map Survey Scored by Self, Peer, Teacher and/or Computer Assessment. Select Your Game Mechanics Flavor! http://gamification.org/wiki/Game_Mechanics
5. CELEBRATE “It’s NOT really about winning, but using game mechanics to engage and inspire real effort.” - Zaid Alsagoff http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
OER Workshop at USM (27 – 28 June, 2012) Gamifying to engage USM ACADEMICS to develop OER! *OER: Open Educational Resource
Gamified Classroom Learning Works! 2nd OER Workshop at USM (27 – 28 August, 2012) http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
“Don’t gamify everything, but at least consider gamifying the ‘BORING’ stuff!” – Zaid Alsagoff Image source: http://suuriamuutoksia.blogspot.com/2012/02/you-wanna-be-loser-like-me.html
Use Social/Intelligent Curation Tools… To Pull, Discover, Filter, Organize & Share! http://zaidlearn.blogspot.com/2011/01/buzzing-with-social-curation-tools.html
Tools to Spice Up Your Content? Design 1 – 10 Minute Learning Nuggets!
Use Interactive Web Tools to Spice Up… Student Response Systems (SRS) that empower teachers to engage their students via smartphones, laptops, and tablets. Flipped Learning!
Interact & Collaborate Online Using… Various Social Media & Web 2.0 Tools! IMU Webinar Series (example): http://imuelearning.blogspot.com/p/imu-learning-webinar-series-2012.html
Share Your Content Online… 150+ Tools: http://list.ly/list/I5U-top-100-plus-learning-tools-on-planet-earth
Build Online Courses… Free & Commercial Options! 150+ Tools: http://list.ly/list/I5U-top-100-plus-learning-tools-on-planet-earth
Bloom’s Digital Taxonomies! Web 2.0 iPAD Google M O R E Android http://www.slideshare.net/zaid/creative-visualizations-of-blooms-taxonomies
More Learning Tools? http://list.ly/list/I5U-top-100-plus-learning-tools-on-planet-earth
Best Quick Reference Guides to Tools? Social Media & Web 2.0 Reference Guides: http://zaidlearn.blogspot.com/2012/07/best-quick-reference-guides-to-web-20.html
Rethinking Teaching; Redesigning Learning MOOC https://www.openlearning.com/courses/rethinkingteachingredesigninglearning
More on Social Media/Web 2.0… http://slidesha.re/1BIGjlw http://slidesha.re/YfyKMC http://slidesha.re/16nnjai http://slidesha.re/QvMnRL http://slidesha.re/KjFoxz http://slidesha.re/hfcMM1
Designing 21st Century Learning Experiences? Gamify! Learning Outcomes Flipping Engaging Flow F2F Learning Activities Assessment Content Tools Online
Finally, You Might Want To… Have a ZaidLearn! http://zaidlearn.blogspot.com/
Zaid Ali Alsagoff Principal Lead, e-Learning & Innovation E-mail : firstname.lastname@example.org Blog : http://zaidlearn.blogspot.com/ Slides : http://www.slideshare.net/zaid Twitter: http://twitter.com/zaidlearn IMU : http://imu.edu.my