Design Thinking for Accessible User Experiences

If you like this presentation – show it...

Slide 0

Design Thinking for Accessible User Experiences David Sloan @sloandr The Paciello Group

Slide 1

The person who is doing is the person who is learning. Quote: Professor Chris Jernstedt, Dartmouth College · Photo: Wellspring Community School https://flic.kr/p/7FMn8b

Slide 2

Accessibility as a journey.

Slide 3

Accessibility as Compliance Audit

Slide 4

Results in Bugs that Need Fixing

Slide 5

Demo Comparing visual and audio user experience

Slide 6

What Went Wrong? Structure Wayfinding Interaction Content

Slide 7

Discussion Reviewing and responding to an accessibility audit

Slide 8

Equitable Use Provide the same means of use for all users: identical whenever possible; equivalent when not From Principles of Universal Design, http://www.ncsu.edu/ncsu/design/cud/about_ud/udprinciplestext.htm

Slide 9

Same Means of Use—Baker entrance

Slide 10

Slide 11

Current alt text for images in mosaic

Slide 12

Brainstorm equivalents 5 minutes In pairs Focus on alt text Share ideas

Slide 13

Current alt text for images in mosaic

Slide 14

Slide 15

Same Means of Use—Professor Luxon

Slide 16

By concentrating solely on the bulge at the centre of the bell curve we are more likely to confirm what we already know than learn something new and surprising. From Change By Design by Tim Brown

Slide 17

Bell Curve

Slide 18

Profile of a Design Thinker Empathy Integrative thinking Optimism Experimentalism Collaboration From “Design Thinking” by Tim Brown, Harvard Business Review

Slide 19

Divergent and Convergent Thinking From Change by Design, by Tim Brown

Slide 20

Brainstorming Rules Defer judgment. There are no bad ideas at this point. There will be plenty of time to narrow them down later. Encourage wild ideas. Even if an idea doesn’t seem realistic, it may spark a great idea for someone else. Build on the ideas of others. Think “and” rather than “but.” Stay focused on topic. To get more out of your session, keep your brainstorm question in sight. One conversation at a time. All ideas need to be heard, so that they may be built upon. Be visual. Draw your ideas, as opposed to just writing them down. Stick figures and simple sketches can say more than many words. Go for quantity. Set an outrageous goal—then surpass it. The best way to find one good idea is to come up with lots of ideas. From Design Thinking for Educators, by Riverdale Country School and IDEO

Slide 21

Mosaic Challenge: How might we provide an accessible immersive experience that demonstrates the diversity of volunteers and resonates for prospective volunteers?

Slide 22

Teams Report Back Title One-sentence summary Prototype

Slide 23

Evolving the role of accessibility into Accessible UX.

Slide 24

Slide 25

An accessibility maturity continuum? Accessibility and diversity drives creative thought Focus on supporting accessible task completion within an established design concept Following guidelines to achieve compliance Token effort No conscious accessibility effort

Slide 26

Who Benefits from Accessible UX From A Web for Everyone, by Sarah Horton and Whitney Quesenbery, persona illustrations by Tom Biby

Slide 27

Slide 28

Slide 29

Accessibility + User Experience = Accessible User Experience

Slide 30

A Web for Everyone book cover, @awebforeveryone http://rosenfeldmedia.com/books/a-web-for-everyone/

Slide 31

Thankyou. David Sloan @sloandr www.paciellogroup.com www.58sound.com