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Future of UX

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FUTURE OF UX Christopher Azar Product Designer / Dreamer / Maker


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FUTURE OF UX AGENDA I’ll talk quickly about interface history ‣ A bit about the present in cutting edge UX ‣ Activity ‣ “Internet of things” background and demo ‣ A bit about wearables ‣ Another activity ‣


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FUTURE OF UX LEARNING OBJECTIVES Describe the future of technology and User Experience ‣ Cover why it’s important ‣ Learn to make the future awesome ‣


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FUTURE OF UX SHORT HISTORY OF THE USER INTERFACE


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FUTURE OF UX Solid Liquid Gas


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FUTURE OF UX Solid Liquid DIGITAL INTERFACES Gas


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HISTORY OF THE DIGITAL INTERFACE: COMMAND LINE What You Type is What You Get War Games, 1983


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THE GRAPHICAL USER INTERFACE What You See Is What You Get http://history-computer.com/ModernComputer/Software/MacOS.html


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FUTURE OF UX Solid Liquid Gas NATURAL INTERFACES


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THE NATURAL USER INTERFACE What You Do Is What You Get - Microsoft Surface Table


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FUTURE OF UX DENNIS WIXON: NUI PRINCIPLES Joy of Doing: make the actions fun ‣ Direct Manipulation: manipulate content, not buttons ‣ Intuitive and Joyful: as close to “natural” as you can get ‣ Responsive to Environment: can adapt as necessary ‣ Hyperreal/Magic: beyond expectations ‣ Social: open to multiple users ‣ Spatial: uses physical space ‣


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FUTURE OF UX: NATURAL INTERFACES VOICE INTERFACES


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FUTURE OF UX OPPORTUNITIES Voice inputs solve for environments that necessitate full attention (driving a car) ‣ Voice interfaces can make complicated interactions easier (e.g., complex searches) ‣ Also works for simple interactions like setting reminders, checking the weather, etc. ‣ Can allow for better multitasking ‣


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FUTURE OF UX DRAWBACKS Voice recognition technology is still not advanced enough to make it practical ‣ Many inputs are private (dictating personal emails) ‣ Social norms around talking to your phone are still unclear ‣


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FUTURE OF UX GESTURE INTERFACES


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FUTURE OF UX OPPORTUNITIES Touch devices have introduced gestures into the mainstream ‣ Great for games, Virtual Reality ‣ Decreases the amount of mediation between user and content ‣


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FUTURE OF UX DRAWBACKS Practical applications are not apparent for much of the technology ‣ Many current conceptions of gestural interfaces are driven by Hollywood (Ironman, Minority Report), which depicts impractical situations ‣ It has not yet been demonstrated that gesture interfaces beyond touch screens have real world use cases ‣


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FUTURE OF UX INTERNET OF THINGS


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IOT & WEARABLES: WHY DOES IT MATTER? DEFINING IOT


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FUTURE OF UX Solid Liquid Gas NATURAL INTERFACES


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FURTHER FROM SCREENS Web Screen Web Thing INTERNET OF THINGS


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IOT & WEARABLES: WHY DOES IT MATTER? The Internet of Things (IoT) is a technological revolution that represents the future of computing and communications. —MIT Auto-ID Lab, RFID Inventors


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IOT & WEARABLES: WHY DOES IT MATTER? We are already churning out more than a billion new smartphones every year and in all likelihood we will soon be faced with the task of managing more than 100 billion connected devices sometime in the next decade or so. —Paul Brody, IBM IoT Architect


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NEW PROTOCOLS! There are slightly less than 4.3 billion IPv4 addresses, while IPv6 provides 2^128 (≈3.4 e+38) Basically infinite IPs For the number of square feet on the earth 0.000000783 IPv4 6.192 e+22 IPv6


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IOT & WEARABLES: WHY DOES IT MATTER? IOT TODAY


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IOT & WEARABLES: WHY DOES IT MATTER?


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IOT & WEARABLES: WHY DOES IT MATTER?


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Apple WWDC - June 2, 2015 More at: https://developer.apple.com/homekit/


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IOT & WEARABLES: WHY DOES IT MATTER?


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Google I/O - May 28, 2015 More at: https://developers.google.com/brillo/


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HACK THE PLANET, A LISTICLE 13 Times Common Items Got the Internet And It Was Badass For Everyone Star Wars and or movie credit scrolling


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fix the ____________ just add internet


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IOT ACTIVITY KEY OBJECTIVE(S) Design an experience that dramatically improves the experience with the addition of the internet to that product for good TIMING 10 min 1. Brainstorm/Sketch EXERCISE 10 min DELIVERABLE None. 2. Share


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“we have become tools of their tools…” (oh brother)


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IOT & WEARABLES: WHY DOES IT MATTER? LITTLE TINKER, A PROOF OF CONCEPT Possible to leverage the connected power of the web to enhance a natural physical experience? Possible to connect the digital and the physical world in a delightful way?


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Pink Blob Prototype https://www.youtube.com/watch?v=vryqxVCJESQ


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https://www.youtube.com/watch?v=B0mObbVCbNg


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IOT & WEARABLES: WHY DOES IT MATTER?


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gonna shift gears


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FUTURE OF UX WEARABLES


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FUTURE OF UX Solid Liquid Gas WEARABLES


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IOT & WEARABLES: WHY DOES IT MATTER? WEARABLES, NEW TO THE WORLD


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“the medium is the message”


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The watch is most personal product that Apple has ever made… —Jonathan Ive, Chief Design Officer


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Well maybe not quite… —me


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WEARABLES but why are they wicked important??


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IOT & WEARABLES: WHY DOES IT MATTER? Source: http://www.lukew.com/ff/entry.asp?1943


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IOT & WEARABLES: WHY DOES IT MATTER? WEARABLES Source: http://www.lukew.com/ff/entry.asp?1943


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6,352 APPLE WATCH APPS The watch launched with around 3,000 apps, making for a growth rate of 108% in total apps since launch Cult of Mac -June 8, 2015


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5 MILLION WATCHES SOLD … since it went on the market 8 weeks ago


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e Q: WHY ARE THEY IMPORTANT?


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A: BECAUSE THEY’RE HERE (TO STAY)


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WEARABLES & IOT: WHY DOES IT MATTER? WEARABLES, BIG AND WILL GET HUGE 4,700,000! 4,700,000 Green quarters designates first quarter sales (1 Oct – 31 Dec). Red quarters are straight bananas. http://aaplinvestors.net/stats/iphonevsipod/


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FUTURE OF UX OPPORTUNITIES Lots of low hanging fruit for Applications/Complications (Release to developers coming “Fall” of this year) ‣ Growing user base of wealthy consumers/early adopters. Sales sticking at about 20,000 watches per day ‣ Might be the first step in computer augmented humanity ‣ Applications and implications widely unknown ‣


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FUTURE OF UX DRAWBACKS Pricy - Still too expensive and many of the features are simply a luxury and not an indispensable tool like a phone ‣ A few sweet APIs are still closed and likely will be for a while (including heart monitor) means Apple will keep stay top apps available for a bit ‣ Text input is not exactly discreet ‣ Need an iPhone to use it ‣


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WEARABLES ACTIVITY KEY OBJECTIVE(S) Take a look at your phone and design that involves connecting a human to the internet that you could prototype TIMING 10 min 1. Brainstorm/Sketch EXERCISE 10 min DELIVERABLE None. 2. Share


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INFORMATION ARCHITECTURE Q&A


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INFORMATION ARCHITECTURE HOMEWORK


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HOMEWORK TITLE OF HOMEWORK Exercise caption


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INFORMATION ARCHITECTURE EXIT TICKETS HTTP://TINY.CC/UXD24


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